Plot
A group of
dangerous criminals are transported through a remote rural backwoods area in
order to avoid a potential jail-break attempt by one of the inmates' gangs. But
the bus is soon forced off the road by a truck and soon the criminals and guards
start to be picked off one-by-one by inbred mutants who have been living in the
mountains.
Review
After
two entertaining instalments, it was only a matter of time before the Wrong
Turn series derailed and this is the culprit - a limp, by-the-numbers sequel
which does what I feared the first sequel would do and that is just plain out
suck. What could be worse than a group
of stereotypical teenagers smoking pot and getting naked? Well it's the group of
stereotypical prisoners that are unleashed in this one! I mean seriously, how
many films do we see where each group of convicts contains one complete psycho,
one rapist, one weasel/little runt, one of the silent types and not to mention
the guards, one of whom is usually a family man or dreams of a better life? Are
American prisons that full of equal numbers of ethnic groups that each prisoner
transfer contains Hispanics and white skinheads? And who thinks that having a
horror film full of nasty, ruthless and depraved convicts is a good idea? We're
supposed to root for the people who fall victim to the mutants
The script is all over the place
and this is the film's downfall. There's actually a reasonable story in there
waiting to come out with the cons killing the mutant's kid and sticking his head
on a pole as warning for him to back off. But the film does nothing with this
vengeance story and it's virtually dropped as soon as it happens. The mutant
doesn't seem to get any more angry or any more determined to kill them (after
all he was going to kill them all anyway) and apart from a stand-off with the
head con later in the film, that's it. The script also spends a lot of time
establishing a couple of characters but then throws it all out of the window in
the final scene which opens the door to another sequel. I think that says it all
when the entire characterisation of the film is blown away just for the benefit
of a "plot twist" finale and sequel set up. Too much of the film is spent with
the cons bickering about the money that they find in an armoured truck in the
woods (upside down and in the middle of nowhere no less) and it almost turns
into a mini-episode from the second season of Prison Break. The group of
characters then spend the rest of the film wandering around aimlessly in the
dark, occasionally falling foul of another hillbilly trap before arguing with
each other again.
The dialogue is terrible and whoever wrote it obviously thought that a lot of
swearing and profanity from Tamar Hassan's psycho Chavez character would be a
good idea. His performance is awful too and when he's not struggling to disguise
his thick British accent, he's just shouting abuse at the top of his voice. The
other actors don't fair much better and it's arguably the innate cackling and
howling from "Three Fingers" that makes for the best performance.
I will say that the film isn't
boring and at least manages to keep a steady pace. The CGI kills, as ridiculous as some of them may look, are
actually quite inventive and there are a few decent practical effects including
one of the cons stepping into a full-body barbed wire trap before being dragged
off down the road. Unfortunately some of the novelty value is quickly eroded by
the lousy CGI effects which follow the initial shock of seeing someone diced
into three! The film needed more female characters (come on, this is a
horror film after all and we need breasts - this film's sole quota being filled
in the first five minutes but worth the watch!) to put into peril. The film
needed less macho crap, less pointless arguing and more mutants. It's as simple
as that. This mutant has some uncanny ability to teleport anywhere in the woods
at any time so he sits up in trees, appears from behind doors and can outrun a
speeding truck and appear in the road a couple of miles further along from where
the characters last saw him. A few more mutants would have alleviated that
problem.
The budget for this one looks to have
been dramatically cut resulting in less mutants, more stupid CGI gore and some
of the worst green screen effects work since the dawn of movie making. Take a
look at the background in the driving scenes and it's like something out of the
40s where some lousy rear projection is played whilst stagehands rock the prop
vehicles from side to side.
Verdict
Wrong Turn 3: Left for Dead
isn't the sequel I was hoping for and is such a
disappointment after the last sequel. With annoying characters, some grade
school script problems and a general sense of reducing the sum of it's
successful parts, the "franchise" has certainly taken a wrong turn somewhere -
let's hope the next sequel finds the right route!